A change of pace. I started to be very bored with Jobbik’s nonsensical economic plans. Moreover, my internet connection gave up the ghost again for quite a few hours. It turned out that some hardware atop a pole hidden among the trees hasn’t been touched ever since cable came to our area. And that was quite a few years ago. The technician ascertained that the signal at the pole was horribly degraded, so he worked his magic and pulled a new line to the house. I should now be swinging, he assured me.
Meanwhile because I couldn’t read the Hungarian news today, I didn’t have a topic to write about. But then came a letter from a friend of mine, a great lover of board games who just received a new game called Krysis.
It’s a Hungarian product that’s making a splash on the international market. I am no expert on board games but I understand that the “game business” is tough. It is very difficult to come up with something new and interesting that can remain popular for many years to come. And it is increasingly difficult to create something new. In every successful game there has to be some twist. In Krysis, for example, one plays not with one card but with three and the characteristics of all three define the parameters of the player’s possible actions.
The game’s creators are Zoltán Ágó and Zoltán Aczél of Gém Klub. It took them four years to perfect the game but the people in Essen, where the big international exhibition of board games is held, obviously liked Krysis. The decision was made to release it in a German, English and, of course, Hungarian edition. The German edition is being distributed by Heidelberger; the English version is being distributed by Rio Grande Games.
So what is Krysis all about? As one can gather from the name it has something to do with “crisis”–as it turns out, “economic crisis.” The background is as follows: there was a time of luxury and extravagance. The gargantuan Multis became the new rulers of the world. But the economy was on the wrong track. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten. People ended up back in caves. In this new era everyone collects relics from the past: ancient weapons, vehicles, and crystals.
Apparently it is a game of tactics, strategy, and confrontation. Each player runs a company of special agents. The aim of the game is to transport the crystals and other artifacts from the mine to your campsite and from the campsite to your home. But the transportation of the goods will succeed only if the team is strong and fast. The three cards you draw will determine your chances. At the end of the game, whoever has the most points (from crystals and artifacts at home) wins.